並由該領域的用戶研究進行評估。該系統是為微軟全息透鏡頭戴式增強現實裝置開發的。這四種視覺效果是:(1)地面上的紅線;(2)朝運動方向飛行的鳥;(3)漂浮在路徑上方的彩色立方體;(4)放置在決策點上指向預定運動方向的箭頭。12名受試者完成了用戶評價,並以問卷調查和簡短訪談的形式提供了反饋。調查根據一系列參數對可視化效果進行評估:完成導航任務的時間、基于Likert的符合度以及關于可信度、路線可見性和使用系統的信心以及在導航過程中迷失的感覺。此外,還就這一經歷進行了簡短的採訪。評估並沒有產生一個統計上的優越設計,但是隨後的訪談數據為每個可視化用例提供了建議。 The contribution of this thesis to thefield of pedestrian navigation is twofold. First錛 it presents four designs forvisualizing an outdoor pedestrian navigation path using Augmented Reality.Second錛 it incorporates these four designs in a navigation system that isevaluated by a user study in the field. The system is developed for a MicrosoftHoloLens head-mounted augmented reality device. The four visualizations are:(1) a red line on the ground; (2) a bird flying in the direction of movement;(3) colored cubes floating above the path錛 and (4) arrows pointing in theintended direction of movement錛 placed at decision points. Twelve test personscompleted the user evaluation and provided feedback in form of a questionnairesurvey and short interviews. The survey evaluated the visualizations accordingto a series of parameters: time to complete the navigation task錛 a Likertbasedscale of agreement with statements concerning the trustworthiness錛 visibilityof the route and confidence in using the system錛 as well as the feeling ofbeing lost during the navigation. Furthermore錛 a short interview about theexperience was conducted. The evaluation does not result in a statisticallysuperior design錛 but the subsequent interview data provides suggestions for usecases for each visualization. 1. 引言2. 文獻回顧與理論背景3. 研究方法4. 結果5. 討論與未來工作建議6. 結論7. 參考文獻更多精彩文章請關注公眾號:,